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Initiative is a set of rules that helps resolve timing conflicts involving captains with equal skill points.

Initiative Order (First Edition, 2013)[]

Q Continuum > Federation > Klingon > Romulan > Dominion > Borg > Species 8472 > Kazon > Xindi > Bajoran > Ferengi > Vulcan > Independent > Mirror Universe

Rule Text[]

Initiative does not change during the game. During the Activation Phase, when ships of equal Captain Skill are activated, the ship with initiative activates first. Then the next ship in initiative order that has the same captain skill activates, and so on.

Initiative also applies during the Combat Phase: the ship with initiative resolves its combat steps before an opponent's ship with the same Captain Skill.

If a single player owns multiple ships with the same Faction with the same Captain Skill, he may activate those ships and resolve their attacks in the order of his choosing.

It may be possible for different players to have ships from the same Faction with the same Captain Skill. When this occurs, determine randomly at the start of the game which of those ships will have initiative over the others throughout the game.

Rule Text (Second Edition, 2017)[]

Initiative[]

Breaking the Rules[]

Resolving Rules Disputes[]

Notes[]

This site recognizes the Second Edition Ruleset for Initiative when referenced by other rules and card text.

See Also[]

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